The following items are required to play The Music Game ThingyTM:
Two or more players are also required, with three to five recommended.
The victory conditions are chosen before the game begins, and are usually to be the Record Label who finishes the game with the most:
In fact, almost any victory condition could be chosen, but the most common game is based on finishing with the most money.
Each game begins as follows:
The Month cards and Year card are used to keep track of time. The game starts in January, and each game turn is a new month. After December, the year marker is decremented, and the Month pack restored to January.
Some of the months have special rules concerning them written on the appropriate Month card.
One game turn is carried out as follows:
Once a player has stated their intended actions for a Month and play moves on, the player may not, unless in unanimous agreement with the other players, play out of turn. The only exception to this is Lawyers, which may be played to counter Contract Exchange and Contract Waiver, even out of sequence.
The game ends after December of the last year. At this point, instead of following the end of year steps described above, the following should take place:
Once this has been done, final totals are revealed in reverse Financial order (that is, Poor Bastard declares first).
Bidding occurs at the start of the game, and at the beginning of each year, should a player wish or need to bid for more Artists. The bidding process works as follows:
At the start of the game, bidding begins with right of the banker, and proceeds in a counter-clockwise fashion. After each year, bidding is carried out in Financial order.
At the end of each Month, the Revenue from Singles, Albums and Concerts is determined. All such cards have either a Sales instruction or a Venue size, measured in a number of dice (e.g. 1d represents one dice, 2d represents two dice etc.). Singles and Albums all have sales of 1d under most circumstances.
All Revenue producing cards also have an Income instruction, written as a number of pounds per unit. This is the amount each point rolled on the dice is worth. Certain cards give bonuses either to each die or to totals in certain situations. This bonus is added on before determining how much money is earned.
The Artists who release the highest selling Single and Album in a month receive an increase to their Fame. The increase in Fame is:
If two Artists tie for sales of a Single or Album, both get the full increase in Fame.
A Single (or EP) must be released by an Artist before they can release an Album (or Double album). When a Single has been played, the card should be kept underneath the Artist card, to show they can now release an Album.
There are no limits on the amount of Singles that may be played, but every Album must be preceded with a Single. Once a Single has been played, however, no more Singles may be `stored' after play. For example. if three Singles were played, then an Album, another Single would have to be played before a new Album could be released.
The following limits apply to the number of cards in any player's hand:
Money, Action cards that haven't been played and Artists under Contract can all be traded freely. Cards that have been played on a particular Artist are NOT TRANSFERABLE.
All trades and agreements are binding to the letter (but not necessarily the spirit) provided they are made in front of all the players. Deals struck in private are not binding. Whether or not a certain action is a breach of agreement must be decided by the other players. In general, a binding agreement cannot be broken under any circumstances.
As an example, a player threatens another player with the Sabotage card. The first player makes a binding agreement with the second player that states:
This is a binding agreement. It doesn't matter whether or not the first player actually has the Sabotage card, the second player is now forced to give 10% of all his revenue from Concerts to the first player.
An Artists Fame is always between 0 and 20. No Artist may have a Fame greater than 20 for any reason. High Fame has advantages:
These adds apply to the die rolls for Singles, EP's, Albums, Double albums, Venues and Tours only.
If the highest selling Single or EP in a Month gets a 6 on the sales die, it will still be selling next Month. If so:
If the highest selling Single is a tie, and both rolled a 6, then both continue to next Month.
If a player is caught with the Disaster or the Sabotage card in their hands by someone playing Commercial Spies on them, they are forced to pay a fine of 100,000 to the bank and discard the card in question.
The Music Game Thingy is 1989 Chris M. Bateman.
Produced by Discordia Incorporated. First Printing December 1993. The Music Game ThingyTM is another Mad Chris Production.
If you have any comments, suggestions, improvements, problems or queries regarding The Music Game Thingy, send them to:
Snail Mail Address TBC
A sheet of the latest errata and a catalogue of Discordia Incorporated products can be obtained by sending an SSAE to this address.
All Hail Discordia!
Mad Chris, 6 December, 1993
(latest revision 31 August, 1995).